Ships of the Line
170pts — Agamemnon Battlecruiser
Agamemnon
Battlecruiser
170pts
Heavy
Group: 1
50mm
Thr
8"
KS
4+
Scn
8"
ES
3+
Sig
6"
BS
6+
Hul
15
⚔ NameArcAttLockDmgSpecial
Light Calibre Broadside×2
B
6
5+
1K
Calibre-L, Re-entry, Volley-2
Medium Calibre Broadside×2
B
3
4+
2K
Fusillade-1, Volley-2
Calibre-L
Improve the Lock value of this Weapon by 1 when attacking Groups of L Tonnage.
Re-Entry
This weapon ignores the penalties for attacking Ships in Atmosphere while the attacking Ship is in Orbit. Close Action weapons with this special rule may be used against targets in Atmosphere while the attacking Ship is in Orbit.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times. Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs.
Fusillade-1
This Weapon increases its Attack value by 1 while its Ship is on Weapons Free.
Vanguard-4"
Groups with this rule may begin the game Directly Deployed, ignoring the normal Scenario Deployment and Approach Types (though still counting towards Groups Directly Deployed).If it does, it may be deployed up to 4" away from your Deployment Zone.
Agamemnon — Battlecruiser
The Leonidas and Agamemnon are fearsome battlecruisers of equivalent capability. Both feature a double-decker mixed mass driver broadside of light and heavy calibre weapons, allowing them to lay waste to multiple foes. They lack meaningful firepower on the front quarter, making them best employed in the heart of an engagement. PHR battlecruisers are efficient broadside platforms where superior toughness gets these lethal ships to the heart of any fight.
Namesake
Agamemnon was king of Mycenae and commander of the Greek forces at Troy, whose sacrifice of his daughter Iphigenia set in motion the chain of vengeance that consumed his whole family. His murder by Clytemnestra is the subject of the Oresteia.
Known Ships of the Class
Thermopylae, Phalanx (Leonidas Class) Leonardo da Vinci, Syracuse, Borealis (Agamemnon Class)
195pts — Priam Battlecruiser
Priam
Battlecruiser
195pts
Heavy
Group: 1
50mm
Thr
8"
KS
4+
Scn
8"
ES
3+
Sig
6"
BS
6+
Hul
15
⚔ NameArcAttLockDmgSpecial
Light Calibre Broadside×2
B
6
5+
1K
Calibre-L, Re-entry, Volley-2
Calibre-L
Improve the Lock value of this Weapon by 1 when attacking Groups of L Tonnage.
Re-Entry
This weapon ignores the penalties for attacking Ships in Atmosphere while the attacking Ship is in Orbit. Close Action weapons with this special rule may be used against targets in Atmosphere while the attacking Ship is in Orbit.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Vanguard-4"
Groups with this rule may begin the game Directly Deployed, ignoring the normal Scenario Deployment and Approach Types (though still counting towards Groups Directly Deployed). If it does, it may be deployed up to 4" away from your Deployment Zone.
Priam — Battlecruiser
The Scipio and Priam are two battlecruiser-carrier hybrids of equivalent performance, the latter being more frequently encountered. Much like the Leonidas and the Agamemnon, the differences in hull design may be down to shipyard, planet of origin or to another unknown factor. Both vessels are equally dangerous opponents and have similar mission profiles. Generally, the Scipio and Priam are tasked with destroying large groups of enemy light vessels and merchant shipping, making their roles closer to that of traditional battlecruisers. They are equipped with an extensive light calibre broadside, configured for excellent target acquisition and multipleengagement of smaller ships. In concert with this, these vessels include cavernous launch bays the equal of a Bellerophon heavy carrier. Since lighter ships with poor point defence are particularly vulnerable to bombers, this supports the ship’s primary role. In addition, the ability to throw up an enormous swarm of fighters allows the Scipio or Priam to protect friendly ships, often the lighter escorts that may accompany it on interdiction missions behind enemy lines.
Namesake
Priam was the aged king of Troy during the Trojan War, father of fifty sons including Hector and Paris.
Known Ships of the Class
Innovation, Invention (Scipio Class) Walls of Troy, Trinity, Bibliotheca (Priam Class)
140pts — Pompeius Battlecruiser
Pompeius
Battlecruiser
140pts
Heavy
Group: 1
50mm
Thr
10"
KS
4+
Scn
8"
ES
3+
Sig
6"
BS
6+
Hul
15
⚔ NameArcAttLockDmgSpecial
Heavy Quad Battery
F
4
3+
2K
Calibre-H/C, Critical-1, Penetrator
Calibre-H/C
Improve the Lock value of this Weapon by 1 when attacking Groups of H or C Tonnage.
Critical-1
Each of this Weapon's criticals increases the damage of that hit by 1.
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Vanguard-4"
Groups with this rule may begin the game Directly Deployed, ignoring the normal Scenario Deployment and Approach Types (though still counting towards Groups Directly Deployed). If it does, it may be deployed up to 4" away from your Deployment Zone.
Pompeius — Battlecruiser
The Pompeius was the first of a new wave of Republic battlecruisers with a novel superstructure. Unveiled in the third month of the battle for Earth, the Pompeius’ distinctive vertical configuration and massed engine banks quickly earned the grudging respect of the Admiralty. It’s understood that this new hull has an even smaller crew requirement than the Agamemnon-type, barely more than a UCM frigate while matching one in speed and rivalling a battleship in firepower. The Pompeius is built around some of the largest mass drivers built by the PHR - each as long as a frigate and it packs four of them. These are mounted in a quad, forward-facing battery, making the Pompeius a focused sledgehammer. The guns’ massive calibre and cumbersome traverse makes them most dangerous against the heaviest targets, when a single salvo at maximum power can cripple a battleship.
Namesake
Gnaeus Pompeius Magnus (Pompey the Great) was the Roman general who conquered the eastern Mediterranean, cleared the sea of pirates in forty days, and formed the First Triumvirate with Caesar and Crassus before civil war made them enemies.
Known Ships of the Class
Pharsalus, Ides of March, Ballista, Iron Chariot
160pts — Agrippa Battlecruiser
Agrippa
Battlecruiser
160pts
Heavy
Group: 1
50mm
Thr
10"
KS
4+
Scn
8"
ES
3+
Sig
6"
BS
6+
Hul
15
⚔ NameArcAttLockDmgSpecial
Holographic Drones
S
4
4+
1E
Anti Wing, Close Action, Volley-2
Anti Wing
This weapon may target enemy Wings as if they were Ships (with a Sig of 0") but reduces its Lock value by 1 for that attack. If it does, for each hit, remove 1 Fighter or 1 Bomber from that Wing or any other enemy Wing within 3" of the target.
Close Action
This Weapon may only be fired at targets within Scan range and on the same Orbital Layer as the attacking Ship.
Volley-2
Counts as 1 Weapon for Orders. Assign to targets up to 2 times. Each allocation is a separate weapon. Broadside Weapons using Volley must alternate arcs.
Vanguard-4"
Groups with this rule may begin the game Directly Deployed, ignoring the normal Scenario Deployment and Approach Types (though still counting towards Groups Directly Deployed). If it does, it may be deployed up to 4" away from your Deployment Zone.
Holo-Interference Field
At the end of this ship's activation, you may place a Holo Interference Field within 3" of this ship. These Holo Interference Fields are removed during the Cleanup step of the End Phase and are circular with a 4" diameter. Enemy Ships ignore the target's Spikes and Signature when attacking through a Holo Interference Field. Enemy Fighters & Bombers underneath the Holo Interference Field when it is placed, or that move or are placed into the Holo Interference Field, are removed on a 4+.
Agrippa — Battlecruiser
The Agrippa's fin arrays launch drone swarms that generate EM fields mimicking debris signatures, rendering covered ships invisible to enemy sensors. Hostile vessels entering the field trigger proximity detonations; friendly ships pass freely. The Office of Naval Intelligence notes the class has been observed screening movements unrelated to any declared operation.
Namesake
Won the Battle of Actium (31 BC), defeating Antony and Cleopatra. The military genius behind Augustus's rise.
Known Ships of the Class
Actium, Cloak of Purple, Emperor's Hand, Rusemaker
210pts — Brutus Pocket Battleship
Brutus
Pocket Battleship
210pts
Heavy
Group: 1
50mm
Thr
8"
KS
4+
Scn
8"
ES
3+
Sig
6"
BS
5+
Hul
16
⚔ NameArcAttLockDmgSpecial
Heavy Calibre Double Broadside
B
2
3+
3K
Calibre-H, Penetrator, Volley-2
Light Calibre Double Broadside
B
12
5+
1K
Calibre-L, Re-Entry, Volley-2
Glaive Lance
FN
3
2+
2E
Overcharge
Calibre-H
Improve the Lock value of this Weapon by 1 when attacking Groups of H Tonnage.
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Calibre-L
Improve the Lock value of this Weapon by 1 when attacking Groups of L Tonnage.
Re-Entry
This weapon ignores the penalties for attacking Ships in Atmosphere while the attacking Ship is in Orbit. Close Action weapons with this special rule may be used against targets in Atmosphere while the attacking Ship is in Orbit.
Overcharge
Before assigning Weapons to targets, you may double the Damage value of this Weapon. If you do, this becomes a High-Power Weapon for this activation and each attack roll of 6 causes that attacking Ship to lose 1 Hull Point.
High Power
Unless the attacking Ship is on the Weapons Free Order, attacking with this Weapon counts as attacking with two Weapons (though it only fires once).
Brutus — Pocket Battleship
Named for the conspirator who ended Caesar, the Brutus is a pocket battleship built around an axial Glaive Lance — a precision energy weapon paired with full-spectrum broadsides.
Namesake
Marcus Junius Brutus (85–42 BC) was Caesar's closest friend among the conspirators — the one whose participation gave the assassination its claim to principle over power. He believed he was saving the Republic. He wasn't. Defeated by Octavian and Antony at Philippi, he died by suicide on the battlefield.
Known Ships of the Class
Ides of March, Liberator, Tyrant's End, Honourable Dagger
185pts — Cato Pocket Battleship
Cato
Pocket Battleship
185pts
Heavy
Group: 1
50mm
Thr
8"
KS
4+
Scn
8"
ES
3+
Sig
6"
BS
5+
Hul
16
⚔ NameArcAttLockDmgSpecial
Medium Calibre Double Broadside
B
6
4+
2K
Fusillade-1, Volley-2
Hornet Drone Locus
F/S/R
8
3+
2K
Close Action
Glaive Lance
FN
3
2+
2E
Overcharge
Fusillade-1
This Weapon increases its Attack value by 1 while its Ship is on Weapons Free.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Close Action
This Weapon may only be fired at targets within Scan range and on the same Orbital Layer as the attacking Ship.
Overcharge
Before assigning Weapons to targets, you may double the Damage value of this Weapon. If you do, this becomes a High-Power Weapon for this activation and each attack roll of 6 causes that attacking Ship to lose 1 Hull Point.
High Power
Unless the attacking Ship is on the Weapons Free Order, attacking with this Weapon counts as attacking with two Weapons (though it only fires once).
Cato — Pocket Battleship
The Cato trades the Brutus's heavy broadsides for a balanced suite of medium guns, all-arc Hornet drones, and the same axial Glaive Lance — a generalist's pocket battleship.
Namesake
Cato the Younger (95–46 BC) was the Republic's last true ideologue, incorruptible to the point of ruin. He refused every compromise with Caesar. When Utica fell, he read Plato's Phaedo, lay down, and opened his own abdomen rather than accept a pardon. His death gave the losing side its martyr.
Known Ships of the Class
Stoic Hand, Utica, Republican Watch, Last Senator
200pts — Antony Pocket Battleship
Antony
Pocket Battleship
200pts
Heavy
Group: 1
50mm
Thr
8"
KS
4+
Scn
8"
ES
3+
Sig
6"
BS
5+
Hul
16
⚔ NameArcAttLockDmgSpecial
Light Calibre Double Broadside
B
12
5+
1K
Calibre-L, Re-Entry, Volley-2
⛟ LoadLaunchSpecial
Fighters & Bombers
4
Calibre-L
Improve the Lock value of this Weapon by 1 when attacking Groups of L Tonnage.
Re-Entry
This weapon ignores the penalties for attacking Ships in Atmosphere while the attacking Ship is in Orbit. Close Action weapons with this special rule may be used against targets in Atmosphere while the attacking Ship is in Orbit.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Feature Carrier
At the start of the game, before players deploy, choose one Deployable Feature from the PHR Deployable Features List. This Ship starts the game carrying that Deployable Feature.
Antony — Pocket Battleship
The Antony folds carrier capacity (Fighters & Bombers) and a Deployable Feature into the pocket-battleship hull, a flexible flagship for Vizier-level admirals leading mixed task forces.
Namesake
Mark Antony (83–30 BC) was Caesar's finest general and the man who turned Rome against the assassins with a single speech over Caesar's body. He formed the Second Triumvirate, allied with Cleopatra, and reached for the whole empire. Octavian's fleet broke him at Actium in 31 BC. He died by suicide in Alexandria, wrongly convinced Cleopatra had gone first.
Known Ships of the Class
Cleopatra Returned, Actium Reversed, Lupercalia, Eastern Crown
235pts — Heracles Battleship
Heracles
Battleship
235pts
Heavy
Group: 1
50mm
Thr
6"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Heavy Calibre Triple Broadside
B
3
3+
3K
Calibre-H/C, Penetrator, Volley-2
Dark Matter Cannon
FN
4
2+
2E
Critical-1, Crippling, Penetrator
Calibre-H/C
Improve the Lock value of this Weapon by 1 when attacking Groups of H or C Tonnage.
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Critical-1
Each of this Weapon's criticals increases the damage of that hit by 1.
Crippling
If an attack from this Weapon scores at least one Critical hit and then damages a Ship, the damaged Ship gains the stated X Crippling Effect regardless of Tonnage. If no effect is listed, roll 2D6 and apply the corresponding Crippling Effect (from the Crippling Effect table).
Heracles — Battleship
The Heracles Class battleship is a truly awesome vessel and one of the most resilient battleships yet encountered in the Reconquest. Its vast and stocky hull is built around an enormous broadside array of heavy calibre mass drivers, its beam wide enough to conceal these massive weapons within. The ship’s characteristic and ominous silhouette is increased by a complex series of manoeuvre fins, lending this leviathan a surprisingly graceful appearance for such a brutal tool of destruction. In addition to its broadsides, the Heracles also features the dreaded Dark Matter Cannon, an enormous prow mounted weapon as monumentally destructive as it is advanced. In addition to the extensive damage it can inflict, a single shot is dangerous enough to cause crippling effects to the largest of vessels, making it an awesome foil to enemy battleships. The Heracles also sports superlative levels of point defence in addition to close action weapons of extreme potency. The combination of these attributes makes this ship an obvious choice as flagship for admirals lucky enough to have access to one, if not a rock around which a full scale attack can be based.
Namesake
The greatest hero of Greek mythology, son of Zeus and the mortal Alcmene. Killed his own family in a divine madness sent by Hera, then spent the rest of his life earning absolution through the Twelve Labors — slaying the Nemean Lion, capturing Cerberus, diverting rivers. Worshipped across the ancient world as the patron of strength and the destroyer of monsters.
Known Ships of the Class
Enlightenment, Renaissance, Queen Boudicca, Code Eternal
255pts — Minos Battleship
Minos
Battleship
255pts
Heavy
Group: 1
50mm
Thr
6"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Heavy Calibre Triple Broadside
B
3
3+
3K
Calibre-H/C, Penetrator, Volley-2
Neutron Missiles
F/S
4
2+
2E
Close Action, Crippling, Penetrator
Calibre-H/C
Improve the Lock value of this Weapon by 1 when attacking Groups of H or C Tonnage.
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Close Action
This Weapon may only be fired at targets within Scan range and on the same Orbital Layer as the attacking Ship.
Crippling
If an attack from this Weapon scores at least one Critical hit and then damages a Ship (following normal damage allocation rules), the damaged Ship gains the stated X Crippling Effect regardless of Tonnage. If no effect is listed, roll 2D6 and apply the corresponding Crippling Effect.
Minos — Battleship
The Minos is just as vast and deadly as the Heracles, mounting the same heavy calibre broadside. However, it features an entirely different prow armament: a pair of Nightfish torpedoes, massive ordnance designed to resist all point defence with sheer armour thickness. These may be loosed independently or simultaneously to cripple a battleship outright. Once torpedoes are launched, the Minos adopts an ultra-aggressive approach to bring its neutron missiles into play, the most dangerous close action weapons yet encountered by the UCM, designed to inflict appalling carnage and crippling effects.
Namesake
Minos was the legendary king of Crete, son of Zeus and Europa, whose navy dominated the ancient Aegean. After death he became one of the three judges of the dead alongside Rhadamanthus and Aeacus.
Known Ships of the Class
Progress, Revelations, Great Axiom, Truth's Instrument
235pts — Sarpedon Battleship
Sarpedon
Battleship
235pts
Heavy
Group: 1
50mm
Thr
6"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Meganova Laser
FN
3
3+
2E
Penetrator, Flash-2, Focused, Volley-2
Laser Multi-Lance
F
7
4+
1E
Calibre-L, Reave-1, Volley-2
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Flash-2
When this Weapon inflicts damage, the damaged Group (or Ship if it ignores the usual coherency rules) gains 2 Spikes.
Focused
Instead of the normal potential targets for Weapons, this Weapon's potential targets are either a single enemy Ship or a Dropsite containing no friendly Battalions. Damage caused by this Weapon is allocated to only the target.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets.
Calibre-L
Improve the Lock value of this Weapon by 1 when attacking Groups of L Tonnage.
Sarpedon — Battleship
Following the same deign ethos as their dreadnoughts, all of the Sarpedon battleship’s main weapons are energy-based. One of the Republic Grand Fleet’s latest creations, scans suggest that this class features a state of the art, single-unit power core with an output/volume ratio twice that of anything the UCMF can field. This allows the mounting of four, colossal energy weapons. Firstly, a linked pair of Meganova lasers provide superlative ship-slicing capability - even another battleship may be crippled by a single, sustained burn. Secondly, two hull-mounted multi-lance lasers can bracket and pulverise smaller ships with frightening ease. In the limited time that the UCMF have been able to observe this class, it seems it’s only weakness may be extreme heat buildup over sustained combat, although this is only an issue if any adversaries remain to return fire.
Namesake
Sarpedon was a son of Zeus and a Lycian king who fought as Troy's most important ally. Zeus wept tears of blood when Sarpedon was killed by Patroclus, and considered saving him, but Hera reminded him that interfering with fate would undo the order of the world.
Known Ships of the Class
Triumvir, Four Suns, Shining Path, Dawnglaive
210pts — Kairos Battleship
Kairos
Battleship
210pts
Heavy
Group: 1
50mm
Thr
10"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Laser Multi-Lance
F
7
4+
1E
Calibre-L, Reave-1, Volley-2
Neutron Missiles
F/S
4
2+
2E
Close Action, Crippling, Penetrator
Calibre-L
Improve the Lock value of this Weapon by 1 when attacking Groups of L Tonnage.
Reave-1
Each of this Weapon's criticals reduces the Energy/Kinetic save used against that hit by 1.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times. Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs.
Close Action
This Weapon may only be fired at targets within Scan range and on the same Orbital Layer as the attacking Ship.
Crippling
If an attack from this Weapon scores at least one Critical hit and then damages a Ship, the damaged Ship gains the stated X Crippling Effect regardless of Tonnage. If no effect is listed, roll 2D6 and apply the corresponding Crippling Effect.
Kairos — Battleship
The Kairos class has only just been observed in combat, and it’s superstructure suggests it is part of the Grand Fleet’s new family of battleships. Utilising the same advanced power core as the Sarpedon, the Kairos forgoes the Meganova lasers in favour of additional drives for a massive increase in combat speed. Indeed, unlike most PHR leviathans, this Kairos is one of the fastest battleships in known space. It uses this speed, primarily, to achieve firing range for its crest-mounted battery of neutron missiles - battleship-grade munitions which can inflict crippling damage to any target. Once in the fray, the class’ hull-mounted multi-lance lasers can mop up any escort vessels fleeing the flaming wreck of the Kairos’ latest victim. Such a fighting profile makes the Kairos best suited to hyper-aggressive admirals who choose to lead from the front and by example - not as uncommon a trait as one might expect from the stereotypically serene post-humans.
Namesake
Kairos was the Greek personification of the opportune moment. You could seize opportunity as it approached, but once it passed there was nothing left to grip.
Known Ships of the Class
Destiny's Fist, Triumph of Shangri-La, Godslayer, Queen of Its Will
220pts — Rhadamanthus Battleship
Rhadamanthus
Battleship
220pts
Heavy
Group: 1
50mm
Thr
10"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Heavy Calibre Broadside
B
1
3+
3K
Calibre-H, Penetrator, Volley-2
Neutron Missiles
F/S
4
2+
2E
Close Action, Crippling, Penetrator
Hornet Drone Cluster
F/S/R
6
3+
2K
Close Action
Calibre-H
Improve the Lock value of this Weapon by 1 when attacking Groups of H Tonnage.
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Close Action
This Weapon may only be fired at targets within Scan range and on the same Orbital Layer as the attacking Ship.
Crippling
If an attack from this Weapon scores at least one Critical hit and then damages a Ship (following normal damage allocation rules), the damaged Ship gains the stated X Crippling Effect regardless of Tonnage. If no effect is listed, roll 2D6 and apply the corresponding Crippling Effect.
Rhadamanthus — Battleship
This class has been operating since just prior to the opening salvos of the Battle For Earth. The UCMF previously gave this a unique superstructure designation, which it now shares with the Kairos and Sarpedon. However, unlike those vessels, the Rhadamanthus uses the PHR’s older power core structure, most likely because it simply wasn’t needed or because it was rushed into service. Augmenting the fearsome neutron missiles with even more close action weaponry, this is the PHR’s most aggressive battleship, since these weapon’s low power consumption allow it to achieve the same blistering thrust as the Kairos. The class has been observed on multiple occasions at the head of so-called ‘javelin’ strikes - lightning assaults on certain, enigmatic surface positions before rapid and unexplained retreats. Some suggest that limited ammunition payload may explain this, but senior operatives of the Office of Naval Intelligence suspect that’s just wishful thinking.
Namesake
Rhadamanthus was a son of Zeus and Europa, brother of Minos and Sarpedon. Renowned for his justice in life, he became one of the three judges of the dead in the underworld, presiding alongside Minos and Aeacus.
Known Ships of the Class
Silencer, Expeditious Judgement, Code Enforcer, Lightning Tree
230pts — Amphion Battleship
Amphion
Battleship
230pts
Heavy
Group: 1
50mm
Thr
6"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Energy Glaives×2
B
3
3+
2E
Overcharge, Volley-2
Meganova Laser
FN
3
3+
2E
Penetrator, Flash-2, Focused, Volley-2
Overcharge
Before assigning Weapons to targets, you may double the Damage value of this Weapon. If you do, this becomes a High-Power Weapon for this activation and each attack roll of 6 causes that attacking Ship to lose this Weapon's unmodified Damage value in Hull Points. Only one Weapon per Ship may benefit from this rule per activation.
High Power
Unless the attacking Ship is on the Weapons Free Order, attacking with this Weapon counts as attacking with two Weapons (though it only fires once). Ships with only a single High Power Weapon can only attack with it while on the Weapons Free Order.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times. Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs.
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Amphion — Battleship
The Amphion was the first recorded vessel to utilise the Republic’s latest battleship superstructure. This evolution in post-human naval architecture features miniaturised, hyper-efficient core systems and thus enlarged internal spaces. An expanded power matrix allows it to accommodate Energy Glaive broadsides previously only seen aboard dreadnoughts as well as a ventral meganova laser.
Namesake
Amphion was a son of Zeus and Antiope who received a lyre from Hermes and played with such skill that the stones of Thebes moved of their own accord to form the city walls. He and his twin Zethus built Thebes together.
Known Ships of the Class
Wrath of Zeus, Thunderbolt, Elemental
320pts — Memnon Supercarrier
Memnon
Supercarrier
320pts
Heavy
Group: 1
50mm
Thr
6"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Hornet Drones
F/S/R
5
3+
1K
Close Action
Close Action
This Weapon may only be fired at targets within Scan range and on the same Orbital Layer as the attacking Ship.
Limited-2
This Weapon can only be fired 2 times per game. You may launch a total of 2 of this Asset per game.
Memnon — Supercarrier
The Memnon class supercarrier leverages this new superstructure’s increased modularity by removing more of the ships’ generators to create further space of flights of launch assets. This vessel carries a more substantial fighter and bomber compliment than any other known PHR vessel in addition to torpedoes and hornet drones.
Namesake
Memnon was the Ethiopian king and son of the dawn goddess Eos who came to Troy's aid after Hector's death. Eos wept so bitterly after Achilles killed him that her tears became the morning dew.
Known Ships of the Class
Mount Olympus, Valhalla, Majesty
220pts — Trajan Battleship
Trajan
Battleship
220pts
Heavy
Group: 1
50mm
Thr
10"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Black Nano Drones
F/S/R
8
4+
1K
Close Action, Penetrator
Hornet Drone Cluster
F/S/R
6
3+
2K
Close Action
Close Action
This Weapon may only be fired at targets within Scan range and on the same Orbital Layer as the attacking Ship.
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Regenerate-2
This Ship recovers 2 lost Hull Points at the end of its activation.
Trajan — Battleship
The Trajan class battleship uses the same internal power structure as its cousin the Memnon, but this class is more overtly offensive and aggressive. Multiple attack drone and nanomachine systems make this giant lethal at close range while a sizable compliment of fighters and bombers can deploy in support or to strike at more distant targets.
Namesake
Trajan was the Roman emperor (98-117 AD) who expanded the empire to its greatest territorial extent, conquering Dacia and Mesopotamia. He was one of the "Five Good Emperors" and the Senate posthumously granted him the title Optimus, "the best."
Known Ships of the Class
Godhammer, Sphere's Benevolence, The Vizier
245pts — Augustus Super Battleship
Augustus
Super Battleship
245pts
Heavy
Group: 1
50mm
Thr
6"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Energy Glaives×2
B
3
3+
2E
Overcharge, Volley-2
Neutron Missiles
F/S
4
2+
2E
Close Action, Crippling, Penetrator
Black Nano Drones
F/S/R
8
4+
1K
Close Action, Penetrator
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Limited-2
This Weapon can only be fired 2 times per game. You may launch a total of 2 of this Asset per game.
Overcharge
Before assigning Weapons to targets, you may double the Damage value of this Weapon. If you do, this becomes a High-Power Weapon for this activation and each attack roll of 6 causes that attacking Ship to lose this Weapon's unmodified Damage value in Hull Points. Only one Weapon per Ship may benefit from this rule per activation.
High Power
Unless the attacking Ship is on the Weapons Free Order, attacking with this Weapon counts as attacking with two Weapons (though it only fires once). Ships with only a single High Power Weapon can only attack with it while on the Weapons Free Order.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Close Action
This Weapon may only be fired at targets within Scan range and on the same Orbital Layer as the attacking Ship.
…continued on back
Augustus — Super Battleship
The Augustus class was the first of the Republic’s new super battleships. A design centred on aggressive firepower, captains of this devastating vessel may drive it into enemy formations like a thrust to the heart. While its bulk and armour shrugs off defensive fire, its Black Nano Drones and Neutron Missiles annihilate close victims already pummelled by its torpedoes, all while its Energy Glaive broadsides destroy oblique targets.
Namesake
Gaius Octavius (63 BC – AD 14), Caesar's adopted heir, fought his way through the chaos that followed the Ides of March and emerged as Rome's first Emperor. After breaking Antony at Actium he closed the doors of the Temple of Janus — a ritual signifying peace — for the first time in two centuries. He ruled for 44 years.
Known Ships of the Class
Might of Pearlescent, Imperator, Victorius
Weapon Keywords (cont.)
Crippling
If an attack from this Weapon scores at least one Critical hit and then damages a Ship (following normal damage allocation rules), the damaged Ship gains the stated X Crippling Effect regardless of Tonnage. If no effect is listed, roll 2D6 and apply the corresponding Crippling Effect (from the Crippling Effect table).
Regenerate-2
This Ship recovers 2 lost Hull Points at the end of its activation.
270pts — Caesar Super Battleship
Caesar
Super Battleship
270pts
Heavy
Group: 1
50mm
Thr
6"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Meganova Laser
FN
3
3+
2E
Penetrator, Flash-2, Focused, Volley-2
Dark Matter Cannon
FN
4
2+
2E
Critical-1, Crippling, Penetrator
Laser Multi-Lance
F
7
4+
1E
Calibre-L, Reave-1, Volley-2
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Flash-2
When this Weapon inflicts damage, the damaged Group (or Ship if it ignores the usual coherency rules) gains 2 Spikes.
Focused
Instead of the normal potential targets for Weapons, this Weapon's potential targets are either a single enemy Ship or a Dropsite containing no friendly Battalions. Damage caused by this Weapon is allocated to only the target.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Critical-1
Each of this Weapon's criticals increases the damage of that hit by 1.
Crippling
If an attack from this Weapon scores at least one Critical hit and then damages a Ship (following normal damage allocation rules), the damaged Ship gains the stated X Crippling Effect regardless of Tonnage. If no effect is listed, roll 2D6 and apply the corresponding Crippling Effect (from the Crippling Effect table).
…continued on back
Caesar — Super Battleship
The Ceasar class super battleship strains this new superstructure’s cutting-edge power matrix to the maximum. Featuring a terrifying array of forward-facing energy mega-weapons, this leviathan is designed to focus on one victim. Often, this target is obliterated in a single combined volley.
Namesake
Gaius Julius Caesar (100–44 BC) conquered Gaul in eight years, crossed the Rubicon with a single legion, and made himself dictator of Rome. He reformed the calendar, pardoned his enemies, and built the political machinery his adopted heir would use to found an empire. Twenty-three senators stabbed him on the Ides of March, 44 BC. It did not save the Republic.
Known Ships of the Class
Julius Caesar, Dictator, Supreme
Weapon Keywords (cont.)
Calibre-L
Improve the Lock value of this Weapon by 1 when attacking Groups of L Tonnage.
Reave-1
Each of this Weapon's criticals reduces the Energy/Kinetic save used against that hit by 1.
300pts — Octavius Super Battleship
Octavius
Super Battleship
300pts
Heavy
Group: 1
50mm
Thr
6"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Heavy Calibre Triple Broadside
B
3
3+
3K
Calibre-H/C, Penetrator, Volley-2
Neutron Missiles
F/S
4
2+
2E
Close Action, Crippling, Penetrator
Dark Matter Cannon
FN
4
2+
2E
Critical-1, Crippling, Penetrator
Critical-1
Each of this Weapon's criticals increases the damage of that hit by 1.
Limited-2
This Weapon can only be fired 2 times per game. You may launch a total of 2 of this Asset per game.
Calibre-H/C
Improve the Lock value of this Weapon by 1 when attacking Groups of H or C Tonnage.
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Close Action
This Weapon may only be fired at targets within Scan range and on the same Orbital Layer as the attacking Ship.
…continued on back
Octavius — Super Battleship
The Octavius class super battleship features a broad array of gunnery designed to devastate large targets. A heavy calibre broadside, torpedoes, Neutron Missiles, and the dreaded Dark Matter Cannon all combine to make this one of the most fearsome non-dreadnought vessels in the cosmos.
Namesake
Octavius was the birth name of Augustus. As Gaius Julius Caesar Octavianus he hunted down Caesar's assassins, defeated Antony at Actium, and carefully dismantled the trappings of dictatorship while keeping all its substance.
Known Ships of the Class
Actium, Cleopatra's Bane, Long Reign
Weapon Keywords (cont.)
Crippling
If an attack from this Weapon scores at least one Critical hit and then damages a Ship (following normal damage allocation rules), the damaged Ship gains the stated X Crippling Effect regardless of Tonnage. If no effect is listed, roll 2D6 and apply the corresponding Crippling Effect (from the Crippling Effect table).
Famous Admirals
207pts — Director Javelin Heavy Cruiser (Achilles)
Director Javelin
Heavy Cruiser (Achilles)
207pts
Heavy
Group: 1
40mm
Thr
7"
KS
4+
Scn
8"
ES
3+
Sig
6"
BS
6+
Hul
13
⚔ NameArcAttLockDmgSpecial
Heavy Calibre Broadside×2
B
1
3+
3K
Calibre-H, Penetrator, Volley-2
Calibre-H
Improve the Lock value of this Weapon by 1 when attacking Groups of H Tonnage.
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Limited-1
This Weapon can only be fired 1 time per game. You may launch a total of 1 of this Asset per game.
Self Repairing Armour Systems
This Flagship cannot have its Energy Save reduced below a 5+.
Heavy Sniper (2AP)
When you assign targets to a weapon with the Calibre-H special rule, the attacking Ship doubles its Scan value against H Tonnage Ships for that weapon's attack (other attacks and weapons are unaffected).
Regenerate-2
This Ship recovers 2 lost Hull Points at the end of its activation.
Reinforced Armour
Weapons rolling to hit this Ship or its Group can only score criticals against it on a result of a 3 higher than its Lock value.
Director Javelin — Heavy Cruiser (Achilles)
Director Javelin is a man of few words, and seemingly fewer actions. Every fleet movement, every communication, always short and to the point. He is not a man to mince words or waste effort on the superfluous. The UCM believe that Javelin is more machine than man, that his cold calculating persona is a complete lack of humanity.

The truth is that Javelin is rather lacking in many of the extra augmentations PHR admirals get to further interface with their ships. Making him more human than his peers. His cold stoicism comes from his natural temperament when dealing with the unknown, and his caution comes from the knowledge his high-level clearance burdens him with.

He values PHR life incredibly highly and will defend them with singular efficiency, even going so far as to force the hand of his superiors to allow prototype self-repairing armour systems to be installed on-board his flagship. Thanks to the extra durability this provides his flagship, Javelin is able to plant his feet, so to speak, on critical locations
200pts — Helena of Asgard Battlecruiser (Pompeius)
Helena of Asgard
Battlecruiser (Pompeius)
200pts
Heavy
Group: 1
50mm
Thr
10"
KS
4+
Scn
8"
ES
3+
Sig
6"
BS
6+
Hul
15
⚔ NameArcAttLockDmgSpecial
Heavy Quad Battery (Anti-Capital)
F
4
3+
2K
Alt-1, Calibre-H/C, Critical-1, Penetrator
Heavy Quad Battery (Flak)
F
12
2+
1K
Alt-1, Fusillade-4
Alt-1
Only one Weapon or Load with the same Alt value on the same Ship may be used by that Ship each round. All Alt Weapons with the same value count as the same Weapon when determining how many Weapons a Ship has.
Calibre-H/C
Improve the Lock value of this Weapon by 1 when attacking Groups of H or C Tonnage.
Critical-1
Each of this Weapon's criticals increases the damage of that hit by 1.
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
…continued on back
Helena of Asgard — Battlecruiser (Pompeius)
Helena of Asgard is one of the most aggressive ranking officers active in the Asgard System. Part of the force tasked with destroying as many UCM Strike Carriers as possible.  Retreating groups learned to steer clear of her flagship’s Heavy Quad Battery lest the entire group be obliterated. While the UCM believe Helena is part of the external PHR forces, the truth is that Helena is an Asgard native. During the PHR’s initial dealings with the resistance forces on Asgard Prime a young Helena started a rapport with PHR naval personnel, listening to tales of sights she would never see staying put on her home planet. Resolved to go with the returning PHR forces she sneaked aboard an outbound PHR transport. To her new allies, however, her infiltration attempt was painfully obvious. Although among plenty of other Asgardians that had decided to join their PHR allies, Helena showed great enthusiasm and promise in fleet-based operations. Proving herself again and again, Helena returned to Asgard Prime shortly before the ambush on the UCM fleet.
Weapon Keywords (cont.)
Fusillade-4
This Weapon increases its Attack value by 4 while its Ship is on Weapons Free.
Vanguard-4"
Groups with this rule may begin the game Directly Deployed, ignoring the normal Scenario Deployment and Approach Types (though still counting towards Groups Directly Deployed). If it does, it may be deployed up to 4" away from your Deployment Zone.
Cull the Weak
Heavy Quad Battery (Flak) may only be used to attack Ships of L Tonnage.
Experimental Munitions (2AP)
When you assign targets to weapons, select one of those weapons with the Calibre-X special rule. That weapon gains the benefits of its Calibre-X special rule regardless of the Tonnage of the target Group for that attack.
310pts — Claudia Rhee Battleship (Heracles)
Claudia Rhee
HERACLES-CLASS
310pts
Heavy
Group: 1
50mm
Thr
6"
KS
3+
Scn
10"
ES
3+
Sig
10"
BS
5+
Hul
22
⚔ NameArcAttLockDmgSpecial
Heavy Calibre Triple Broadside
B
3
3+
3K
Calibre-H/C, Penetrator, Volley-2
Dark Matter Cannon
FN
4
2+
2E
Crippling, Critical-1, Penetrator
Hornet Drones
F/S/R
5
3+
1K
Close Action
Calibre-H/C
Improve the Lock value of this Weapon by 1 when attacking Groups of H or C Tonnage.
Penetrator
Each of this Weapon's critical hits cause a Core hit instead of its normal Damage Type.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
Crippling
If an attack from this Weapon scores at least one Critical hit and then damages a Ship (following normal damage allocation rules), the damaged Ship gains the stated X Crippling Effect regardless of Tonnage. If no effect is listed, roll 2D6 and apply the corresponding Crippling Effect (from the Crippling Effect table).
Critical-1
Each of this Weapon's criticals increases the damage of that hit by 1.
…continued on back
Claudia Rhee — Battleship (Heracles)
Claudia Rhee is a rarity amongst the PHR. Once a Siren, her tactical aptitude and control over countless Familiars gained her a place as a Medusa, one of the most elite members of the already elite Siren Corps. She earned her place in the captains chair when her ship was ambushed by Shaltari pirates. Their initial volley had struck right through the ship’s CIC, killing many of the command crew and leaving vital systems unmanned. Acting immediately, Claudia networked her Familiars with the ships’ systems, restored order and brought weapons to bear. Her quick thinking saved the lives of many that day and while the ship itself was unsalvageable, Claudia was approached with an offer that would one day see her commanding not only her own ship, but an entire fleet.

As the daughter of Octavia Rhee, there has been high expectations of her since the day she was born. Fortunately for her she has exceeded every single one of them. She was able to control multiple Familiars by the time her peers were only just able to operate a single Familiar. She aced every single combat proficiency test thrown at her and her field operation record is impeccable.

Though despite all of this she still lives in her mother’s shadow, made even darker by her recent sacrifice in the Shangri-La system. While Claudia is determined to make those responsible pay, the alliances made before the Battle of Earth make this a difficult prospect as of late. It is only a matter of time, however, before that all breaks down, countless simulations calculated by her Familiars have shown her that over and over again.
Namesake
The greatest hero of Greek mythology, son of Zeus and the mortal Alcmene. Killed his own family in a divine madness sent by Hera, then spent the rest of his life earning absolution through the Twelve Labors — slaying the Nemean Lion, capturing Cerberus, diverting rivers. Worshipped across the ancient world as the patron of strength and the destroyer of monsters.
Weapon Keywords (cont.)
Close Action
This Weapon may only be fired at targets within Scan range and on the same Orbital Layer as the attacking Ship.
High-G Manoeuvre (2AP)
When a friendly Group is given a Max Thrust order, it may turn as if it was on General Quarters.
555pts — Gaius Chau Dreadnought (Romulus)
Gaius Chau
Dreadnought (Romulus)
555pts
Heavy
Group: 1
60mm
Thr
6"
KS
3+
Scn
12"
ES
2+
Sig
14"
BS
5+
Hul
25
⚔ NameArcAttLockDmgSpecial
Hypernova Laser
FN
3
3+
3C
Critical-1, Focused
Energy Glaive Battery×3
B
6
3+
2E
Overcharge, Volley-2
Critical-1
Each of this Weapon's criticals increases the damage of that hit by 1.
Focused
Instead of the normal potential targets for Weapons, this Weapon's potential targets are either a single enemy Ship or a Dropsite containing no friendly Battalions. Damage caused by this Weapon is allocated to only the target.
Overcharge
Before assigning Weapons to targets, you may double the Damage value of this Weapon. If you do, this becomes a High-Power Weapon for this activation and each attack roll of 6 causes that attacking Ship to lose this Weapon's unmodified Damage value in Hull Points. Only one Weapon per Ship may benefit from this rule per activation.
High Power
Unless the attacking Ship is on the Weapons Free Order, attacking with this Weapon counts as attacking with two Weapons (though it only fires once). Ships with only a single High Power Weapon can only attack with it while on the Weapons Free Order.
Volley-2
This Weapon counts as 1 Weapon for Orders purposes. Assign it to targets up to 2 times (either the same or different). Treat each allocation as a separate weapon for the attack sequence. Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).
…continued on back
Gaius Chau — Dreadnought (Romulus)
Weapon Keywords (cont.)
Cutting Power
If you attack with and do not Overcharge any of this Flagship's Energy Glaive Batteries, they gain Reave-2 for their attacks this activation.
Backup Systems Engaged (2AP)
When a friendly ship would roll for Crippling Damage, roll a dice. On a 4+ that Ship does not roll on the Crippling Damage table but is still Crippled.
Reinforced Armour
Weapons rolling to hit this Ship or its Group can only score criticals against it on a result of a 3 higher than its Lock value.